dyeing clothing


Stage: Active

Campaign: Gear

1: alchemical dye as optional crafting ingredient allowing crafter to select colour(s) on certain items (clothing, shields, light armor, etc).

2: allowing crafters to use dye to change colour(s) on existing items


Submitted by

Feedback Score

157 votes
185 up votes
28 down votes

Idea Details

Vote Activity (latest 20 votes)

  1. Disagreed
  2. Agreed
  3. Agreed
  4. Disagreed
  5. Disagreed
  6. Agreed
  7. Agreed
  8. Agreed
  9. Agreed
  10. Agreed
  11. Agreed
  12. Agreed
  13. Agreed
  14. Agreed
  15. Agreed
  16. Agreed
  17. Agreed
  18. Agreed
  19. Agreed
  20. Disagreed
(latest 20 votes)

Similar Ideas [ 4 ]


  1. The idea was posted


  1. Comment
    Deacon Wulf

    Completely for anything regarding character customization.

  2. Comment

    This sounds viable, fun and certainly fitting for a crafter-driven item economy. I have no idea if this is possible with the sort of armor-graphics they use, they seem really detailed, but hopefully it is possible to change aspects of it without everything turning green or orange. :)

  3. Comment

    This has some very limited utility for PvP/PvE. However, the concept of overcloaks and weapon/armor concealing outfits would be better.

  4. Comment

    It may have "limited utility", but people really like being to make their character look a certain way and that includes their colors. Would suck to get a great suit of armor, but its stuck being puke green for example.

  5. Comment

    I would love to see what the dye recipes would look like, I really enjoy searching for items for stuff like this.

  6. Comment

    I think dyes are essential long term to help add variety and allow people to develop signature looks but I don't think this is a necessity during EE. I would rate this a very low priority.

  7. Comment
    foxglove/randomwalker ( Idea Submitter )

    @neo_terran: the main point is not to have it implemented at start of EE, but that the design(*) right now takes into account that we want this option added.

    (*) Game design/coding of art, not clothing design.

  8. Comment
    foxglove/randomwalker ( Idea Submitter )

    Being, I whether that is one or two skill trees, I'd love different colors to have at least different kinds of ingredients.

    Say bright blue comes from mountains (cobalt), bright purple from water (murex snails), bright white from crater fields (titanium), and red/orange/green/brown from croplands and forests (roots, berries, barks).

    That said, even if dyes initially only come from cash shop, that's fine by me for now - that means all the tech is in place and mainly needs a business decision to be set free.

  9. Comment
    ( Moderator )

    One of my favorite features from DAOC!

  10. Comment

    I started the work for this one, but it got delayed. Many of the steps are working on the tech side, but there's a bit more to work out. Sadly, other stuff got bumped to higher priority before I finished.

Add your comment